In this discussion, please choose one of the Thought-Provoking Questions in chapter 20 (McGonigle & Mastrian). Type the question into your main discussion post. Looking at the reference section of that chapter, find a journal article (not a book or website) that applies to your chosen question and access the full text of that article in the CUNY library database.
You must find the full text of the article; an abstract will not work.
Review the article and identify how it applies to the question you have chosen to discuss. Answer the question by referring to the journal article you have chosen to review. Be sure to completely answer the Thought-Provoking Question and explain why you chose the journal article that you did.
Chapter 20
Simulation, Game Mechanics, Virtual Worlds, and the Realities in Nursing Education
THOUGHT-PROVOKING QUESTIONS
1. Consider your experience and learning regarding EHRs. If you were to design a learning program centered on the use of EHRs, what would it look like? Consider this from the viewpoint of an educator, a student, a clinician, and a healthcare administrator.
2. Think about the clinical courses you have taken as a student. Which opportunities and challenges exist regarding the use of an EHR as a major learning tool in conjunction with, or perhaps even replacing, the required textbook?
3. If you were to design a simulation scenario incorporating the use of an EHR, which informatics competencies would you focus on and why?
4. Games are supposed to be fun and voluntary. How can educators force a game on a student and expect it to remain fun and engaging?
5. It can take several hours of gameplay to learn the mechanics of some games and even longer for the more complex games. If subject-matter learning can occur only after this initial game-mechanics learning occurs, how can educators justify the amount of time a learner must spend within the game just to get to the point where learning begins?
6. If you were choosing between a latex-based and a virtual simulation, what would you list as each of their advantages and disadvantages? Would PEDA elements be present for both?
7. How do educators acquire the training needed not just to get by in these new environments but to flourish, thrive, and mold the environments for their purposes?
8. What realities have you experienced? Describe your experience(s) in detail. If you have not experienced any realities, imagine how AR and VR could impact your education and/or clinical practice setting.
In this discussion, please choose one of the Thought-Provoking Questions in chap
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